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Holiday Dennis

Dennis enjoying his first tip to the sea side I also post photography on my Instagram

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Post Demoncore: Devlog 8

Since The last devlog I have mainly been working on redoing the level geometry. I managed to find a program called Crocotile3d. This program uses square tiles from a trim sheet. This is very similar to how the silent hill geometry was created. This also allows me to keep the pixel density the same throughout Post Demoncore: Devlog 8

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Post Demoncore: devlog 7 (v0.1.3)

Changelog: +added new dr_bonetower map using Crocotile 3d +added new player model (missing animations) + reworked inventory menu +added warning screen +started the replacement of memos to be images rather than just text Known bug in dr_start where animation is at the wrong translation (currently reworking the mesh for the map) itch.io page

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Post Demoncore: v0.1.2 (Devlog 6)

Change Log: + added dr_bonetower map as the first level + changed controls so that it controls similar to a ps1 game + added controls menu + added audio menu + fixed issue with fog + added some of the puzzle elements to dr_forest itch.io page

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Post Demoncore: Devlog 4

Saving Since The last Dev log The main thing I have managed to implement is the save system. This works by searching for “persist” nodes and running a “save” method on them. This method returns a JSON object with the variables that need to be persisted after a game load. These values are saved to Post Demoncore: Devlog 4

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